For the past 1 and a half years I was caught up with my school's Final Year Project milestones.
Thus at the same time I went through a 1.5 year CG skills upgrade, taking up intermediate Maya, ZBrush and Houdini related courses.
Will update on more rigging technical reports just as i had before.
New stuff includes advanced modeling/ sculpting, muscle rigs, advanced facial rigs, pyro/ fluid/ dynamic simulations and motion capture.
Thus at the same time I went through a 1.5 year CG skills upgrade, taking up intermediate Maya, ZBrush and Houdini related courses.
Will update on more rigging technical reports just as i had before.
New stuff includes advanced modeling/ sculpting, muscle rigs, advanced facial rigs, pyro/ fluid/ dynamic simulations and motion capture.